Wuerth Electronic: capacitors

Year: 2014
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion

On this project the task was to create an imagefilm for four different models of capacitors from Wuerth Elektronic. As a Maya generalist I created the digital models of the capacitors and the stadium. The further texturing, lighting, shading, animation, rendering and the creation of other CG-objects was done by Daniel Blöcher in 3D Studion Max.
As a compositor I worked on the rendered material and gave it the final look which you can see in the gallery below or in the above movie.

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