Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For Iron Sky II I was hired twice. In the first period I created the big common room inside the spaceship and combined it with the real footage in compositing. In some other shots I just needed to add screen contents for the monitors. One fun task was to amputate the finger of Udo Kier.
In the second I was first hired as a 3D-Artist and I helped with modeling the towers and bridges of Agartha, as well as the lianas and plants. Furthermore I helped with scene assembly and lighting/rendering of shots. Some of the delivered alembic caches of the triceratops and charakters had some technical issues for which I had to find solutions (like always matching the animation to the ground geometry). Furthermore the complete harness was missing which I had to rig, simulate and bind to the animation afterwards.
After I finished my work as 3D-artist I took over 6-8 shots as a compositor and finished those.