Year: 2012
Postproduktion Company: Pixomondo Hamburg
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
As 3D-Artist I had to animate the car model for around a third of the shots at which I had a guideline by the last year model in the real plate. For nearly the same amount of shots, I had to build up the entire 3d-scenes, light everything with HDR-Maps based domelights in V-Ray as well as classic lighting techniques. Furthemore I had to set the render passes up and check the renderings. I also supported the rigging artist when he had problems or questions.
As Compositing-Artist I had to compose 2-3 shots from scratch and finalised around the same amount.