Gunbit

Year: 2018
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, The Foundry Nuke

On this this project I was the VFX TD and my task was to create a workflow to deal with a digital diorama with heavy polycount and many characters at once. We used a lot Vray Proxies, MASH and the reference system of Maya. I created the environment of the diorama except the mountains, castle and some plants. I also simulated the waving flags, particles and the water and worked as lighting and shading artist.
I also did the compositing for some of the shots including look development, camera tracking, rotoscoping, 3D integration.

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Barclaycard Visa

Year: 2016
Postproduction Company: LUG und TRUG
Position: Compositor
Software: The Foundry Nuke

As a Compositor my task was to change the background into 3 different epochs (past, today, future), whereas the location shouldn’t be recognizable which was in Capetown South Africa and should be also relocatable to Europe. To realize the past and present I used simple 3D-models combined with camera projections of some pictures of building I did during my vacations around the world. For the connecting construction phases used animated masks to reveal different stages of the building. The future and different elements like specific trees were delivered as 3D-renderings that I only had to integrate into the footage.

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Sherossa

Year: 2016
Postproduction Company: LUG und TRUG
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke

As a 3D-generalist my task was to create and to define the look for the backgrounds of the models shot in front of a green-screen. Furthermore I did the compositing of the different versions of the packshot.

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