Postproduktion: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For Fanta Dark Orange I implement the packshot from start to end.
Postproduktion: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For Fanta Dark Orange I implement the packshot from start to end.
Year: 2018
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, The Foundry Nuke
On this this project I was the VFX TD and my task was to create a workflow to deal with a digital diorama with heavy polycount and many characters at once. We used a lot Vray Proxies, MASH and the reference system of Maya. I created the environment of the diorama except the mountains, castle and some plants. I also simulated the waving flags, particles and the water and worked as lighting and shading artist.
I also did the compositing for some of the shots including look development, camera tracking, rotoscoping, 3D integration.
Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
A small commercial about a new App of BG Bau which I could implement all by myself.
Postproduction: Moviebrats
Position: Compositor
Software: The Foundry Nuke
The task was to remove some logos and to do a little cleanup of the footage.
Postproduction: Moviebrats
Position: Compositor
Software: The Foundry Nuke
The task was to replace little screen items for a commercial of BMW for its new navigation assistant system with new content.
Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, Adobe After Effects
The tash was to fold a boat and quickly animate it (One-Day Job)
Year:2017
Postproduction Company: Moviebrats
Position: Compositor
Software: The Foundry Nuke
Additional Information: PET-Recycling Campaign
My task as a Compositor was to pimp the rendered Material 😉 In the video/images below you can watch some before/after-shots.
Year: 2016
Postproduction Company: LUG und TRUG
Position: Compositor
Software: The Foundry Nuke
As a Compositor my task was to change the background into 3 different epochs (past, today, future), whereas the location shouldn’t be recognizable which was in Capetown South Africa and should be also relocatable to Europe. To realize the past and present I used simple 3D-models combined with camera projections of some pictures of building I did during my vacations around the world. For the connecting construction phases used animated masks to reveal different stages of the building. The future and different elements like specific trees were delivered as 3D-renderings that I only had to integrate into the footage.
Year: 2016
Postproduction Company: LUG und TRUG
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
As a 3D-generalist my task was to create and to define the look for the backgrounds of the models shot in front of a green-screen. Furthermore I did the compositing of the different versions of the packshot.
Year: 2015
VFX-Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion
My task on that project was to create the pop-up animation of the phantasy world for those two camera flight shots. I also could do the compositing for those shots in Fusion.