Fisherman’s Friend – 25 Anniversary Fall of the Wall

year: 2014
postproduction: Moviebrats
position: Compositor
software: Adobe After Effects

The task for the 25th anniversary was to seperate historic pictures of the Fall of the Wall into layers and give them a certain depth to allow camera pans. The VHS-Look was created with the help of über a Plugin.


Unfortunately the spot isn’t online anymore. Further informations:

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bet-at-home.com TV-Spot WM 2014

Year: 2014
Postproduction Company: FXFactory
Position: 3D-Artist, Compositor
Software: Autodesk Maya, Autodesk Mudbox, The Foundry Nuke


As 3D-generalist I textured and shaded the CG-model of Cristo Redentor (Rio de Janeiro), did the lighting for the shots and set up everything for Rendering. As compositor I did the camera tracking for 3 shots, painted out the original statue and integrated the animated rendered statue of cristo in 4 Shots.

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Superpenner

Year: 2014
Postproduction Company: MovieBrats GmbH
Position: Compositor
Software: Adobe After Effects

Superpenner is a a comic inside the social newspaper “Straßenfeger”:) Our task was to create a commercial which was shown in the cinemas. Animation and Compositing was done in After Affects.
More informations about the spot you can find here.

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50 years of Orion

Year: 2013
Postproduction Company: MovieBrats GmbH
Position: Compositor
Software: Eyeon Fusion

The original spot was created last year for the 50. birthday of Orion and should be adapted this year by adding several new shots and improving the look of the old one. My task was to compose the render passes of the fully computer generated character, props and environment and to adapt the predefined look.

Watch the result here:

and the spot a year ago:

For further informations please visit the following site 50-Years-Orion.

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Audi A4 Avant and Sedan – retailer commercial

Year: 2012
Postproduktion Company: Pixomondo Hamburg
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke

As 3D-Artist I had to animate the car model for around a third of the shots at which I had a guideline by the last year model in the real plate. For nearly the same amount of shots, I had to build up the entire 3d-scenes, light everything with HDR-Maps based domelights in V-Ray as well as classic lighting techniques. Furthemore I had to set the render passes up and check the renderings. I also supported the rigging artist when he had problems or questions.
As Compositing-Artist I had to compose 2-3 shots from scratch and finalised around the same amount.

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Grünländer Cheese 10s-TV-Spot

year: 2011
postproduction company: Pixomondo Hamburg
position: 3D-Artist
software: Autodesk Maya, Autodesk Mudbox

My task was to rig, texture, shade and animate the plants as well as to create the camera animation. Furthermore i realised the tiny hairs on some plants using Maya FUR. Finally I set up the renderings including several passes.

In the following gallery you will find images of the 10-second TV-spot.

Unfortunately this version was never show in television because the client didn’t like it. The Youtube-Video below shows the revised version of the spot, i didn’t contribute to.

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BMW xDrive Mountain

Year: 2011/2012
Postproduction Company: Pixomondo Hamburg
Position: 3D-Artist
Software: Autodesk Maya

My task was to integrate a digital village in the real life footage. The village is far in the background therefore I only had to roughly model the houses according to photos shot on set which were also used to project the textures onto the models. To catch some shadows I also modeled roughly the terrain, rendered everything with passes and gave it the comp department – done:)

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Panasonic Viera

Year: 2011
Postproduction Company: Pixomondo Stuttgart
Position: 3D-Artist
Software: Autodesk Maya
Special Feature: stereoscopic commercial for cinema

My task as 3D-Artist was to realize the packshot which includes:

  • cleaning the CAD-model of the television,
  • lighting the scene,
  • shading,
  • creating the particle simulation of the glowsticks from left which form the logo,
  • animating 20-30 glowsticks in the foreground and the camera,
  • setting up the rendering with passes in Mental Ray
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MEGAlicious Campaign 08/09

Year: 2008
Postproduction Company: QuadrigFX GmbH
Position: 3D-Artist
Software: Autodesk Maya, Shave & Haircut, Adobe Photoshop

My task was to create all character rigs and to create the fur for the 2 dog like characters. Furthermore I did the animation for the dog character.
Following you can watch the spots that are still on youtube – have fun 😉






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