Amgen Kyprolis

Year: 2016
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion

On this project I was supervisor and technical director. There was an already existing explanatory movie about a cancer drug from Amgen. The task was to convert this movie to a 360-degree version for projections in planetaria and VR-glasses and a stereoscopic version for TV and cinema. Furthermore we had to produce more content around the explanatory part with real life footage and a small story. As supervisor I had to delegate tasks to a team up to 7 people and to assure the technical realization. Furthermore I implement the 3D- and compositing part for some of the new shots we had to produce like the memory cloud (a particle simulation in Maya) and the crystal cave. I also did the compositing for some of the other shots.

Continue Reading

VW Press Conference for IAA 2015

Year: 2015
Postproduction Company: LUG und TRUG
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke

For the press conference of VW for the IAA 2015, LUG was responsible for the graphical background of the presentation of the new models. My task was to create the animation and the compositing for the models GTE and TIGUAN. The result you can see in the previsualisation below.

Continue Reading

WE-MAPI: world’s smallest Metal Alloy Power Inductor

Jahr: 2015
Postproduktionsfirma: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion, Adobe Photoshop

On this project the task was to visualize the world’s smallest metal alloy power inductor from Wuerth Elektronic. I realized the whole movie except conceptual design and storyboard which was basically done by Tom Schirdewahn. The realization steps in detail were modeling, texturing, lighting, animation, rendering and compositing, as well as the particle simulation representing the fill material. The result you can watch in the gallery below or the Youtube video above.

Continue Reading

Wuerth Electronic: capacitors

Year: 2014
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion

On this project the task was to create an imagefilm for four different models of capacitors from Wuerth Elektronic. As a Maya generalist I created the digital models of the capacitors and the stadium. The further texturing, lighting, shading, animation, rendering and the creation of other CG-objects was done by Daniel Blöcher in 3D Studion Max.
As a compositor I worked on the rendered material and gave it the final look which you can see in the gallery below or in the above movie.

Continue Reading

E-Learning Office

Year: 2015
Postproduction Company: Wonderlamp
Position: 3D-Artist
Software: Autodesk Maya, Adobe Photoshop, Fusion

For this project I had to create a fully modeled and textured virtual office. To point out is the fact that i had only 3 days for all of it. By the way the images beneath are plain 3D-Renderings.

Continue Reading

A Bill for Roche PVT

Year: 2015
Postproduction: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Adobe Photoshop

For this project we had to create a bill for Roche PVT, a company in the field of medical technology. I joined the project near the end to finalise the result and to get out the last 5 percent. The 3D-scene already existed and I just optimized the rendersetup to have enough time to post-process the render result in Photoshop (see the following images).

Continue Reading

VW-Forum

Year: 2015
Postproduction Company: LUG und TRUG
Position: Compositor, 3D-Artist
Software: Autodesk Maya, The Foundry Nuke, Adobe After Effects
Additional Information: here

This was a project for the VW-Forum at Friedrichstrasse/Unter den Linden which was and maybe still is a permanent video installation on all screens of the showroom. The task was to create a 15 seconds long animation for each brand of the VW-Group. Mine were MAN and BUGATTI. The beautiful thing on this project was that each artist could suggest his own interpretation of the brand only directed by some basic given things.

MAN:

Here I created a miniature world representing the products of MAN keeping the modern world alive like trucks, busse, engines for ships, pinwheels and a lot more – basic instruments for the global world.

BUGATTI:

The concept was given by Bugatti and realized in direct collaboration with Bugatti’s Art-Department.

Continue Reading

The Story of the Youth Who Went Forth to Learn What Fear Was

year: 2014
postproduction: Moviebrats
position: Compositor, 3D-Artist
software: Autodesk Maya, Blackmagic Fusion

As generalist, I was responsible for all day and night shots of the castle. At first I created a rough model of the castle in Maya including textures and shader. Then I just had to set the camera, light the scene and render all with passes. I’ve done all the composite in Fusion. Further tasks as compositor was to airbrush small blemishes like enlightened windows, sources of light and the meanwhile distant shooting second unit.

Making Of:

Continue Reading

Fisherman’s Friend – 25 Anniversary Fall of the Wall

year: 2014
postproduction: Moviebrats
position: Compositor
software: Adobe After Effects

The task for the 25th anniversary was to seperate historic pictures of the Fall of the Wall into layers and give them a certain depth to allow camera pans. The VHS-Look was created with the help of über a Plugin.


Unfortunately the spot isn’t online anymore. Further informations:

Continue Reading