Youth on the Move

Year: 2010
Postproduction Company: Morro Images GmbH & Co. KG
Position: Supervision für 3D und Compositing
Software: Autodesk Maya, Eyeon Fusion, Adobe Photoshop

On this project I was Supervisor and as an artist I did with the help of an intern:

  • modeling, texturing, shading of the tree and the environment
  • camera animation
  • lighting
  • set up renderings for Mental Ray
  • compositing with Fusion
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JoNaLu

Year: 2009
Postproduction Company: Scopas Medien AG
Position: 3D-Artist
Software: Autodesk Maya
Additional Informations: Hompage, IMDB-Seite

My task was to light the scene, to set up the rendering and to do the texturing/shading for some props.

Following you can watch the episodes – have fun!

Wandertag

Kunterbunt gemalt

Pusteblumentag

In der Falle

Prinz Dreckspatz

Das Saugmonster

Drachenflieger

Die Gespensterjagd

Robo spinnt

Apfelmus für die JoNaLu’s

Flieg Rakete Flieg

Der Hicks muss weg

Das große Spiel

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MEGAlicious Campaign 08/09

Year: 2008
Postproduction Company: QuadrigFX GmbH
Position: 3D-Artist
Software: Autodesk Maya, Shave & Haircut, Adobe Photoshop

My task was to create all character rigs and to create the fur for the 2 dog like characters. Furthermore I did the animation for the dog character.
Following you can watch the spots that are still on youtube – have fun 😉






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Vernel

Year: 2008
Postproduction Company: QuadrigFX GmbH
Position: Texture-Artist, Compositor
Software: Autodesk Maya, Adobe After Effects
Task: texturing and animating the ornaments

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The Moffels

Jahr: 2007
Postproduktionsfirma: QuadrigaFX GmbH
Position: Junior 3D-Artist
Software: Autodesk Maya, Adobe Photoshop, Bodypaint

My task was to improve the textures and shaders of all main characters. The trailer conatins the old version. The gallery below shows the improved look.

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TUI-Fly

Year: 2007
Postproduction Company: QuadrigFX GmbH
Position: 3D-Artist
Software: Autodesk Maya, Maxon Bodypaint, Adobe Photoshop

My task was to create the textures and shaders for the frog. The turntable sequence was done with classic lighting and rendered with Mental Ray. The Compositing of the TV-Spot was done by another company.

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Rasi

Year: 2006
Postprodukcion Company: QuadrigaFX GmbH
Position: Praktikant
Software: Autodesk Maya, Eyeon Fusion, Adobe Premiere, Adobe Photoshop

This short was created during my internship at QuadrigaFX with Thorsten Schulz genannt Schön. Our task was to create a story around one character, we have already done for the science entertainment show “Wunder Welt Wissen”. We shared the shots equally and did everything (modeling, rigging, animation, texturing/shading, lighting, rendering, compositing, editing).

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