Kitimat

Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke

For LCS cable cranes we did a visualization for a construction project in Canada. The models for all construction elements were delivered, everything else was created by us, rigged, animated, shaded and rendered with Vray. As compositor I improved the look of the rendered Material. The whole movie has a duration of 3 minutes and we worked with a team of 2 people. Due to the short timing the visual quality had to be compromised.

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Warragamba Dam Project

Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke

For LCS cable cranes we did a visualization for a construction project at Warragamba Dam in Australia. The models for all construction elements were delivered, everything else was created by us, rigged, animated, shaded and rendered with Vray. As compositor I improved the look of the rendered Material. The whole movie has a duration of 3 minutes and we worked with a team of 2 people. Due to the short timing the visual quality had to be compromised.

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Amgen Kyprolis

Year: 2016
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion

On this project I was supervisor and technical director. There was an already existing explanatory movie about a cancer drug from Amgen. The task was to convert this movie to a 360-degree version for projections in planetaria and VR-glasses and a stereoscopic version for TV and cinema. Furthermore we had to produce more content around the explanatory part with real life footage and a small story. As supervisor I had to delegate tasks to a team up to 7 people and to assure the technical realization. Furthermore I implement the 3D- and compositing part for some of the new shots we had to produce like the memory cloud (a particle simulation in Maya) and the crystal cave. I also did the compositing for some of the other shots.

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VW Press Conference for IAA 2015

Year: 2015
Postproduction Company: LUG und TRUG
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke

For the press conference of VW for the IAA 2015, LUG was responsible for the graphical background of the presentation of the new models. My task was to create the animation and the compositing for the models GTE and TIGUAN. The result you can see in the previsualisation below.

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WE-MAPI: world’s smallest Metal Alloy Power Inductor

Jahr: 2015
Postproduktionsfirma: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion, Adobe Photoshop

On this project the task was to visualize the world’s smallest metal alloy power inductor from Wuerth Elektronic. I realized the whole movie except conceptual design and storyboard which was basically done by Tom Schirdewahn. The realization steps in detail were modeling, texturing, lighting, animation, rendering and compositing, as well as the particle simulation representing the fill material. The result you can watch in the gallery below or the Youtube video above.

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Wuerth Electronic: capacitors

Year: 2014
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion

On this project the task was to create an imagefilm for four different models of capacitors from Wuerth Elektronic. As a Maya generalist I created the digital models of the capacitors and the stadium. The further texturing, lighting, shading, animation, rendering and the creation of other CG-objects was done by Daniel Blöcher in 3D Studion Max.
As a compositor I worked on the rendered material and gave it the final look which you can see in the gallery below or in the above movie.

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E-Learning Office

Year: 2015
Postproduction Company: Wonderlamp
Position: 3D-Artist
Software: Autodesk Maya, Adobe Photoshop, Fusion

For this project I had to create a fully modeled and textured virtual office. To point out is the fact that i had only 3 days for all of it. By the way the images beneath are plain 3D-Renderings.

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VW-Forum

Year: 2015
Postproduction Company: LUG und TRUG
Position: Compositor, 3D-Artist
Software: Autodesk Maya, The Foundry Nuke, Adobe After Effects
Additional Information: here

This was a project for the VW-Forum at Friedrichstrasse/Unter den Linden which was and maybe still is a permanent video installation on all screens of the showroom. The task was to create a 15 seconds long animation for each brand of the VW-Group. Mine were MAN and BUGATTI. The beautiful thing on this project was that each artist could suggest his own interpretation of the brand only directed by some basic given things.

MAN:

Here I created a miniature world representing the products of MAN keeping the modern world alive like trucks, busse, engines for ships, pinwheels and a lot more – basic instruments for the global world.

BUGATTI:

The concept was given by Bugatti and realized in direct collaboration with Bugatti’s Art-Department.

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Djinni

Year: 2014
Postproduction Company: Wonderlamp
Position: 3D-Artist
Software: Autodesk Maya, Adobe Photoshop

On this project I had to do the shading and texturing for four different characters and several objects like a castle, a cauldron, trees and more. Those assets were used to demonstrate the functionality of the software Djinni created by Wonderlamp. More details you can find here: Djinni Website.

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