My latest Reel with work of the last 2,5 years as Compositor. Breakdown Compositing Reel 2021
3D Reel 2021
My latest reel with 3D related work from the last 2,5 years. Breakdown 3D Reel 2021
Kitimat
Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For LCS cable cranes we did a visualization for a construction project in Canada. The models for all construction elements were delivered, everything else was created by us, rigged, animated, shaded and rendered with Vray. As compositor I improved the look of the rendered Material. The whole movie has a duration of 3 minutes and we worked with a team of 2 people. Due to the short timing the visual quality had to be compromised.
Neutron Star
Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
Here I did a science based visualisation how a neutron stor could look like and does affect the space around it. I implemented the movie with nuke and maya.
HUMP
Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For the trailer of HUMP I helped with lighting and rendering the scenes, as well as looking for solutions for some problems with the hairsystem. But mainly, I did the compositing for the trailer.
The Fairytale of the 12 Months
Postproduction: Moviebrats
Position: Compositor, 3D-Artist
Software: The Foundry Nuke, SideFX Houdini, Autodesk Maya
The Movie was shot in Summer but mainly took place in Winter. Unfortunately not every scene could be done with artifical snow on set, so the task was to make it look like snow and winter in composting. In the end of the movie the frosty lord collapsed in many ice blocks which I simulated in Houdini and rendered in Maya. The Movie can be found here.
Fanta Dark Orange
Postproduktion: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For Fanta Dark Orange I implement the packshot from start to end.
Iron Sky: The Coming Race
Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For Iron Sky II I was hired twice. In the first period I created the big common room inside the spaceship and combined it with the real footage in compositing. In some other shots I just needed to add screen contents for the monitors. One fun task was to amputate the finger of Udo Kier.
In the second I was first hired as a 3D-Artist and I helped with modeling the towers and bridges of Agartha, as well as the lianas and plants. Furthermore I helped with scene assembly and lighting/rendering of shots. Some of the delivered alembic caches of the triceratops and charakters had some technical issues for which I had to find solutions (like always matching the animation to the ground geometry). Furthermore the complete harness was missing which I had to rig, simulate and bind to the animation afterwards.
After I finished my work as 3D-artist I took over 6-8 shots as a compositor and finished those.
Never been to New York
Postproduction: Moviebrats
Position: Senior Compositor
Software: The Foundry Nuke
The postproduction was mainly done by Pixomondo. Due to the short timeschedule Moviebrats was commissioned to work on 2 sequences. The task was to extend the greenscreen footage with a background shooting. Reflections and shadows were caught by a digital matchmove of the car. As Compositor my task was to unite everything and to make it look beautiful;)
Warragamba Dam Project
Postproduction: Moviebrats
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For LCS cable cranes we did a visualization for a construction project at Warragamba Dam in Australia. The models for all construction elements were delivered, everything else was created by us, rigged, animated, shaded and rendered with Vray. As compositor I improved the look of the rendered Material. The whole movie has a duration of 3 minutes and we worked with a team of 2 people. Due to the short timing the visual quality had to be compromised.