Simulation

Year: 2019
Postproduction: Moviebrats
Position: Lead Compositor, Lead 3D-Artist
Software: Autodesk Maya, The Foundry Nuke

For this project from Hashem Al-Ghaili there was already created a previzualisation. The task was to improve the look of the already created shots and to create digital backgrounds for a whole new sequence. I took the lead as 3D-Artist and Compositor. Due to cost restrictions we had to keep as much as possible from the previz and just to define a new look during the compositng process.


Continue Reading

Gunbit

Year: 2018
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, The Foundry Nuke

On this this project I was the VFX TD and my task was to create a workflow to deal with a digital diorama with heavy polycount and many characters at once. We used a lot Vray Proxies, MASH and the reference system of Maya. I created the environment of the diorama except the mountains, castle and some plants. I also simulated the waving flags, particles and the water and worked as lighting and shading artist.
I also did the compositing for some of the shots including look development, camera tracking, rotoscoping, 3D integration.

Continue Reading

Skyhunter

Year: 2017
Postproduction: Moviebrats
Position: Compositor
Software: The Foundry Nuke
Task: Keying, Roto, 3D-Integration, Set-Extension, Camera Tracking

I had to extend the set which was a parking lot somewhere in China to look like a military base in an arbitary mountain landscape. Basically I used a lot of camera projections and 3d models to create a believable set extension inside nuke. See the following short breakdown.

Continue Reading

Prince Himmelblau

Year: 2017
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, The Foundry Nuke

My task as a generalist was to animate a digital raven and to integrate it into the real life footage, as well as to implement the particle effects for all magic spells. The smoke effect of the disappearing witch was done by Michael Grund. I only did the compositing afterwards.

Continue Reading