Year: 2017
Postproduction Company: Moviebrats
Position: Compositor
Software: The Foundry Nuke
Task: Keying, Roto, Integration, Look Development
PET-Recycling Switzerland
Year:2017
Postproduction Company: Moviebrats
Position: Compositor
Software: The Foundry Nuke
Additional Information: PET-Recycling Campaign
My task as a Compositor was to pimp the rendered Material 😉 In the video/images below you can watch some before/after-shots.
Barclaycard Visa
Year: 2016
Postproduction Company: LUG und TRUG
Position: Compositor
Software: The Foundry Nuke
As a Compositor my task was to change the background into 3 different epochs (past, today, future), whereas the location shouldn’t be recognizable which was in Capetown South Africa and should be also relocatable to Europe. To realize the past and present I used simple 3D-models combined with camera projections of some pictures of building I did during my vacations around the world. For the connecting construction phases used animated masks to reveal different stages of the building. The future and different elements like specific trees were delivered as 3D-renderings that I only had to integrate into the footage.
Sherossa
Year: 2016
Postproduction Company: LUG und TRUG
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
As a 3D-generalist my task was to create and to define the look for the backgrounds of the models shot in front of a green-screen. Furthermore I did the compositing of the different versions of the packshot.
Amgen Kyprolis
Year: 2016
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion
On this project I was supervisor and technical director. There was an already existing explanatory movie about a cancer drug from Amgen. The task was to convert this movie to a 360-degree version for projections in planetaria and VR-glasses and a stereoscopic version for TV and cinema. Furthermore we had to produce more content around the explanatory part with real life footage and a small story. As supervisor I had to delegate tasks to a team up to 7 people and to assure the technical realization. Furthermore I implement the 3D- and compositing part for some of the new shots we had to produce like the memory cloud (a particle simulation in Maya) and the crystal cave. I also did the compositing for some of the other shots.
Montblanc: Winter Tale 2015
Year: 2015
VFX-Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion
My task on that project was to create the pop-up animation of the phantasy world for those two camera flight shots. I also could do the compositing for those shots in Fusion.
VW Press Conference for IAA 2015
Year: 2015
Postproduction Company: LUG und TRUG
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke
For the press conference of VW for the IAA 2015, LUG was responsible for the graphical background of the presentation of the new models. My task was to create the animation and the compositing for the models GTE and TIGUAN. The result you can see in the previsualisation below.
WE-MAPI: world’s smallest Metal Alloy Power Inductor
Jahr: 2015
Postproduktionsfirma: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion, Adobe Photoshop
On this project the task was to visualize the world’s smallest metal alloy power inductor from Wuerth Elektronic. I realized the whole movie except conceptual design and storyboard which was basically done by Tom Schirdewahn. The realization steps in detail were modeling, texturing, lighting, animation, rendering and compositing, as well as the particle simulation representing the fill material. The result you can watch in the gallery below or the Youtube video above.
Wuerth Electronic: capacitors
Year: 2014
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, Blackmagic Fusion
On this project the task was to create an imagefilm for four different models of capacitors from Wuerth Elektronic. As a Maya generalist I created the digital models of the capacitors and the stadium. The further texturing, lighting, shading, animation, rendering and the creation of other CG-objects was done by Daniel Blöcher in 3D Studion Max.
As a compositor I worked on the rendered material and gave it the final look which you can see in the gallery below or in the above movie.
E-Learning Office
Year: 2015
Postproduction Company: Wonderlamp
Position: 3D-Artist
Software: Autodesk Maya, Adobe Photoshop, Fusion
For this project I had to create a fully modeled and textured virtual office. To point out is the fact that i had only 3 days for all of it. By the way the images beneath are plain 3D-Renderings.