Grünländer Cheese 10s-TV-Spot

year: 2011
postproduction company: Pixomondo Hamburg
position: 3D-Artist
software: Autodesk Maya, Autodesk Mudbox

My task was to rig, texture, shade and animate the plants as well as to create the camera animation. Furthermore i realised the tiny hairs on some plants using Maya FUR. Finally I set up the renderings including several passes.

In the following gallery you will find images of the 10-second TV-spot.

Unfortunately this version was never show in television because the client didn’t like it. The Youtube-Video below shows the revised version of the spot, i didn’t contribute to.

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BMW xDrive Mountain

Year: 2011/2012
Postproduction Company: Pixomondo Hamburg
Position: 3D-Artist
Software: Autodesk Maya

My task was to integrate a digital village in the real life footage. The village is far in the background therefore I only had to roughly model the houses according to photos shot on set which were also used to project the textures onto the models. To catch some shadows I also modeled roughly the terrain, rendered everything with passes and gave it the comp department – done:)

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Panasonic Viera

Year: 2011
Postproduction Company: Pixomondo Stuttgart
Position: 3D-Artist
Software: Autodesk Maya
Special Feature: stereoscopic commercial for cinema

My task as 3D-Artist was to realize the packshot which includes:

  • cleaning the CAD-model of the television,
  • lighting the scene,
  • shading,
  • creating the particle simulation of the glowsticks from left which form the logo,
  • animating 20-30 glowsticks in the foreground and the camera,
  • setting up the rendering with passes in Mental Ray
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Schüco low-energy house

year: 2011
postproduction company: FXFactory
position: 3D-Artist
software: Autodesk Maya

For this project I created the grass with Autodesk Maya Fur and I looked after setting up the environment as well as lighting and rendering the shots. Due to the puppet-shader it was possible to render the FUR-grass with passes like Ambient Occlusion, Depth, Normals and more.

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How the EU works

year: 2010
postproduction company: Morro Images GmbH & Co. KG
position: 3D-Artist, Compositor, TD
software: Autodesk Maya, Eyeon Fusion, Adobe Photoshop

For this project I created the riggs of all characters and I scripted the parallexe effects. Furthermore I helped texturing the environment, animating the characters in a few shots and rendering the shots. Rounding off I did the compositing in Fusion for nearly all shots and added visual effects like rain, raindrops on the windows, flashes and more.

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Youth on the Move

Year: 2010
Postproduction Company: Morro Images GmbH & Co. KG
Position: Supervision für 3D und Compositing
Software: Autodesk Maya, Eyeon Fusion, Adobe Photoshop

On this project I was Supervisor and as an artist I did with the help of an intern:

  • modeling, texturing, shading of the tree and the environment
  • camera animation
  • lighting
  • set up renderings for Mental Ray
  • compositing with Fusion
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JoNaLu

Year: 2009
Postproduction Company: Scopas Medien AG
Position: 3D-Artist
Software: Autodesk Maya
Additional Informations: Hompage, IMDB-Seite

My task was to light the scene, to set up the rendering and to do the texturing/shading for some props.

Following you can watch the episodes – have fun!

Wandertag

Kunterbunt gemalt

Pusteblumentag

In der Falle

Prinz Dreckspatz

Das Saugmonster

Drachenflieger

Die Gespensterjagd

Robo spinnt

Apfelmus für die JoNaLu’s

Flieg Rakete Flieg

Der Hicks muss weg

Das große Spiel

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