KPN Glasvezel
year: 2008
postproduction company: Morro Images GmbH & Co. KG
position: Shading/Texturing-Artist
software: Autodesk Maya
I helped with the sequence with the racing cars and textured and shaded some of the buildings in the background.
MEGAlicious Campaign 08/09
Year: 2008
Postproduction Company: QuadrigFX GmbH
Position: 3D-Artist
Software: Autodesk Maya, Shave & Haircut, Adobe Photoshop
My task was to create all character rigs and to create the fur for the 2 dog like characters. Furthermore I did the animation for the dog character.
Following you can watch the spots that are still on youtube – have fun 😉
Vernel
Year: 2008
Postproduction Company: QuadrigFX GmbH
Position: Texture-Artist, Compositor
Software: Autodesk Maya, Adobe After Effects
Task: texturing and animating the ornaments
The Moffels
Jahr: 2007
Postproduktionsfirma: QuadrigaFX GmbH
Position: Junior 3D-Artist
Software: Autodesk Maya, Adobe Photoshop, Bodypaint
My task was to improve the textures and shaders of all main characters. The trailer conatins the old version. The gallery below shows the improved look.
Wigleys Airwaves
Year: 2007
Postproduction Company: QuadrigFX GmbH
Position: 3D-Artist
Software: Autodesk Maya
Task: Animation of the box
TUI-Fly
Year: 2007
Postproduction Company: QuadrigFX GmbH
Position: 3D-Artist
Software: Autodesk Maya, Maxon Bodypaint, Adobe Photoshop
My task was to create the textures and shaders for the frog. The turntable sequence was done with classic lighting and rendered with Mental Ray. The Compositing of the TV-Spot was done by another company.
Rasi
Year: 2006
Postprodukcion Company: QuadrigaFX GmbH
Position: Praktikant
Software: Autodesk Maya, Eyeon Fusion, Adobe Premiere, Adobe Photoshop
This short was created during my internship at QuadrigaFX with Thorsten Schulz genannt Schön. Our task was to create a story around one character, we have already done for the science entertainment show “Wunder Welt Wissen”. We shared the shots equally and did everything (modeling, rigging, animation, texturing/shading, lighting, rendering, compositing, editing).
science entertainment programme “Wunder Welt Wissen”
year: 2006
postproductions company: QuadrigFX GmbH
position: Praktikant
software: Autodesk Maya, Adobe After Effects, Adobe Photoshop
In the above moving collage are mostly all sequences that I created alone or as a member of a small team for the science entertainment programme “Wunder Welt Wissen”. The work covered the whole 3d-pipeline as well as compositing.