BMW xDrive Mountain

Year: 2011/2012
Postproduction Company: Pixomondo Hamburg
Position: 3D-Artist
Software: Autodesk Maya

My task was to integrate a digital village in the real life footage. The village is far in the background therefore I only had to roughly model the houses according to photos shot on set which were also used to project the textures onto the models. To catch some shadows I also modeled roughly the terrain, rendered everything with passes and gave it the comp department – done:)

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