Schüco low-energy house

year: 2011
postproduction company: FXFactory
position: 3D-Artist
software: Autodesk Maya

For this project I created the grass with Autodesk Maya Fur and I looked after setting up the environment as well as lighting and rendering the shots. Due to the puppet-shader it was possible to render the FUR-grass with passes like Ambient Occlusion, Depth, Normals and more.

You may also like