My first task was to adjust the model of the main character and to create a new coat for him. Then I had to adjust/create the textures and the shading. My second task was to create the rig for the sails and all the ropes of the ship with Maya NCloth. When I was done with all my 3D-tasks and changed to the compositing department and took over 6 shots.
MAYA: remodeling/texturing/shading the wizzard character based on another character model and designing/modeling/texturing/shading a new cloak
Maya: Rigging/Simulation Segel und Taue FUSION: compositing/grading of the shot
Maya: Rigging/Simulation Segel und Taue FUSION: compositing/grading of the shot
Maya: Rigging/Simulation Segel und Taue FUSION: compositing/grading of the shot
FUSION: compositing/grading of the shot
Maya: Rigging/Simulation Segel und Taue FUSION: compositing/grading of the shot