Sherossa

Year: 2016
Postproduction Company: LUG und TRUG
Position: 3D-Artist, Compositor
Software: Autodesk Maya, The Foundry Nuke

As a 3D-generalist my task was to create and to define the look for the backgrounds of the models shot in front of a green-screen. Furthermore I did the compositing of the different versions of the packshot.

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