Year: 2018
Postproduction Company: Moviebrats
Position: Compositor, 3D-Artist
Software: Autodesk Maya, The Foundry Nuke
On this this project I was the VFX TD and my task was to create a workflow to deal with a digital diorama with heavy polycount and many characters at once. We used a lot Vray Proxies, MASH and the reference system of Maya. I created the environment of the diorama except the mountains, castle and some plants. I also simulated the waving flags, particles and the water and worked as lighting and shading artist.
I also did the compositing for some of the shots including look development, camera tracking, rotoscoping, 3D integration.